Articles | Volume 14, issue 12
https://doi.org/10.5194/gmd-14-7749-2021
https://doi.org/10.5194/gmd-14-7749-2021
Model description paper
 | 
22 Dec 2021
Model description paper |  | 22 Dec 2021

An explicit GPU-based material point method solver for elastoplastic problems (ep2-3De v1.0)

Emmanuel Wyser, Yury Alkhimenkov, Michel Jaboyedoff, and Yury Y. Podladchikov

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Interactive discussion

Status: closed

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on gmd-2021-200', Anonymous Referee #1, 20 Aug 2021
    • AC1: 'Reply on RC1', Emmanuel Wyser, 28 Aug 2021
  • RC2: 'Comment on gmd-2021-200', Quoc Anh Tran, 08 Sep 2021
    • AC2: 'Reply on RC2', Emmanuel Wyser, 23 Sep 2021
  • EC1: 'Comment on gmd-2021-200', Thomas Poulet, 01 Nov 2021

Peer review completion

AR: Author's response | RR: Referee report | ED: Editor decision
AR by Emmanuel Wyser on behalf of the Authors (28 Oct 2021)  Author's response    Author's tracked changes    Manuscript
ED: Referee Nomination & Report Request started (01 Nov 2021) by Thomas Poulet
RR by Anonymous Referee #1 (06 Nov 2021)
ED: Publish subject to minor revisions (review by editor) (07 Nov 2021) by Thomas Poulet
AR by Emmanuel Wyser on behalf of the Authors (10 Nov 2021)  Author's response    Author's tracked changes    Manuscript
ED: Publish as is (13 Nov 2021) by Thomas Poulet
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Short summary
We propose an implementation of the material point method using graphical processing units (GPUs) to solve elastoplastic problems in three-dimensional configurations, such as the granular collapse or the slumping mechanics, i.e., landslide. The computational power of GPUs promotes fast code executions, compared to a traditional implementation using central processing units (CPUs). This allows us to study complex three-dimensional problems tackling high spatial resolution.