Articles | Volume 14, issue 12
https://doi.org/10.5194/gmd-14-7749-2021
https://doi.org/10.5194/gmd-14-7749-2021
Model description paper
 | 
22 Dec 2021
Model description paper |  | 22 Dec 2021

An explicit GPU-based material point method solver for elastoplastic problems (ep2-3De v1.0)

Emmanuel Wyser, Yury Alkhimenkov, Michel Jaboyedoff, and Yury Y. Podladchikov

Viewed

Total article views: 4,357 (including HTML, PDF, and XML)
HTML PDF XML Total BibTeX EndNote
3,130 1,098 129 4,357 103 154
  • HTML: 3,130
  • PDF: 1,098
  • XML: 129
  • Total: 4,357
  • BibTeX: 103
  • EndNote: 154
Views and downloads (calculated since 05 Aug 2021)
Cumulative views and downloads (calculated since 05 Aug 2021)

Viewed (geographical distribution)

Total article views: 4,357 (including HTML, PDF, and XML) Thereof 4,169 with geography defined and 188 with unknown origin.
Country # Views %
  • 1
1
 
 
 
 
Latest update: 21 Jan 2026
Download
Short summary
We propose an implementation of the material point method using graphical processing units (GPUs) to solve elastoplastic problems in three-dimensional configurations, such as the granular collapse or the slumping mechanics, i.e., landslide. The computational power of GPUs promotes fast code executions, compared to a traditional implementation using central processing units (CPUs). This allows us to study complex three-dimensional problems tackling high spatial resolution.
Share